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- on mouseUp me
- global whereat
- if whereat = 1 then
- set the member of sprite 42 to member("Define4")
- set the memberNum of sprite 194 to 707
- repeat with X = 10 down to 0
- set the blend of sprite 45 to X * 10
- set the blend of sprite 46 to X * 10
- set the blend of sprite 47 to X * 10
- set the blend of sprite 48 to X * 10
- updateStage()
- end repeat
- set the member of sprite 47 to member("Return")
- showit(185, 185)
- repeat with X = 1 to 50
- set the blend of sprite 47 to X * 2
- end repeat
- hideit(45, 46)
- hideit(48, 52)
- repeat with X = 10 down to 0
- set the blend of sprite 43 to X * 10
- updateStage()
- end repeat
- whereat = 2
- else
- if whereat = 2 then
- set the member of sprite 47 to member("DefineButton3")
- hideit(54, 55)
- showit(45, 52)
- hideit(185, 185)
- hideit(201, 201)
- if sprite(193).visible = 1 then
- repeat with X = 191 to 194
- sprite(X).visible = 0
- end repeat
- end if
- repeat with X = 0 to 10
- set the blend of sprite 45 to X * 10
- set the blend of sprite 46 to X * 10
- set the blend of sprite 47 to X * 10
- set the blend of sprite 48 to X * 10
- sprite(49).visible = 1
- sprite(50).visible = 1
- sprite(51).visible = 1
- sprite(52).visible = 1
- updateStage()
- end repeat
- repeat with X = 0 to 10
- set the blend of sprite 43 to X * 10
- updateStage()
- end repeat
- whereat = 1
- end if
- end if
- end
-